Niar Deities

Posted by davidludwig
Jun 01 2011

In ancient times when the world of Niar was still divided into countless small tribes, clans and baronies there seemed to be a plethora of deities worshiped on a regional basis. Modern research into the matter however has narrowed the list of deities to nine deities who in various forms account for all documented faiths, these deities tending to split more along racial lines than geographical ones.

The names of the deities are considered too sacred to be known by mortals and so they are instead referred to by the virtue they most embody or espouse.

Valor: Lawful Good human deity of War, most often represented in a male aspect and considered the patron of Demon Hunters and honorable warriors. “Do what is right and without fear.”

Cunning: Chaotic Evil human deity of Commerce, most often represented shrouded so that distinguishing features are unclear. The concept of those bound by honor being stupid generally arises from the prejudices of Cunning’s followers who generally value intelligence instead of honor. “Take whatever you can, only give what you cannot keep.”

Productivity: Lawful Neutral dwarven deity of Artifice, often represented as the “all-father”. One of the early deities of Niar, just as dwarves predated humans so too did their deities based on all available information. However the presence of the dwarf people and influence of their deities has seemed to wane in recent decades. “As I crafted the world from Chaos, craft civilization from the world.”

Loyalty: True Neutral dwarven deity of Community, often represented as the wife of Productivity. Loyalty has a slightly larger following outside of the dwarven people than Productivity does because her teachings focus on the cultivated or discovered bonds between individuals that lead to a community, and not on the laws or rules of the community once formed. “Nothing is greater than the bond between two souls.”

Wisdom: Neutral Good elven deity of Nature, primarily represented as a High Elven woman. It has long been a point of contention between the dwarven and elven people whether the elven goddess created Niar or the dwarven all-father did. Elven control of the ley-lines that seem to be the life-blood of the world lend some credence to the elven claim. “All are as one, to harm another is to harm the self, to heal another is to heal the self.”

Patience: Neutral Evil elven deity of Knowledge, primarily represented as a Deep Elven woman likeness of Wisdom. According to legend the elven deities were once a single entity known as Mother Nature who created the world of Niar. Other deities inspired by Mother Nature’s creation petitioned her for permission to inhabit it with their own creatures. Siding variously with her different petitioners Mother Nature’s essence became divided, with Wisdom favoring the light and Patience favoring the dark. One day sitting side by side Wisdom and Patience discovered they were no longer one entity nor reflections of one another and that day the schism between surface elves and deep elves was born. “Never forget a slight, but act only when time is right.”

Strength: Lawful Evil goblinoid deity of Conquest, primarily depicted as a hobgoblin warrior but appearing in a variety of other goblinoid forms as appropriate. One of the two “monstrous” deities, Strength like Solitude enjoys a much broader base of worship than the deities of the ‘civilized’ races for the most part. Where most deities show favoritism for their associated race, the monstrous deities tend to care more about their portfolio and aid any who serve their interests. Of the two, however, Strength does show some preference for the goblinoid peoples. “Strength is the right to lead, the right to take.”

Solitude: Chaotic Neutral draconic deity of Wanderers, most common depictions are as a Copper Dragon or green-scaled dragon-man but appearance is least regular of all the deities. Of the gods Solitude is the only one who is believed to reside on Niar instead of in a divine domain and he is the hero of many folk tales and myths having adventured on the land long after the other gods removed themselves from direct interaction with the world. Solitude has no official church or following, but those who trust in themselves often find themselves with miraculous power that cannot be attributed to the other gods. “Find your own path.”

Joy: Chaotic Good deity of Life and Love, often depicted as a female halfling–child, woman or crone–but has little more fixed appearance than Solitude. Joy is the single most widely worshipped deity in all of Niar because even a life well lived can be considered a prayer to Joy. She is associated with the halfling people because culturally they are most inclined to follow her teachings, but more so than any other deity her dedication is to her portfolio and she blesses all who honor her. It is common for miracle workers of Joy to spontaneously arise in communities without otherwise strong religious tendencies. “Live and help live.”

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