Posts Tagged ‘Rage of Bahamut’

Rage of Bahamut

Uncategorized | Posted by davidludwig
Jul 16 2012

Alright, time for another installment of “My Phone Monday”! You may recall my previous posting on Zombie Jombie, a wretched excuse for an application with addictive qualities. I did in fact end up deleting that one from my phone, as it proved unworthy of time let alone money. Of course, no sooner did I delete Zombie Jombie, than I curiously encountered Mobage‘s Rage of Bahamut.

If you take nothing else away from this post, then remember that Rage of Bahamut is a free game that you can enter the code lrq89881 at the end of the tutorial in order to gain a lot of bonuses including Rupies (in-game currency) and a rare card, while passing similar benefits on to me.

On to a more involved examination of the game however… I was actually shocked to discover that Rage of Bahamut must be everything Zombie Jombie wanted to be, and nothing more. The underlying mechanics are identical, with time based energy (tracked separately for quests versus attacking other players versus defending against other players) limiting the time you can spend in the game and so limited mechanics that it is a bit insulting to gaming to refer to such things as games.

The difference? I despise Zombie Jombie and I am a fan of Rage of Bahamut.

Rage of Bahamut is a collectible card game for the iPhone and Android with a fantasy theme, and gorgeous artwork. Furthermore it’s free, so collecting the cards just for the art is a reasonable excuse to get the game. I would further be remiss if I neglected to mention that much of the artwork in the game is representative of fine fantasy cheesecake and fan-service–and the cards qualifying as such are well distributed across the factions.

There are three factions in the game. You must choose your faction when you first start playing and never get to change that choice–so there’s a lot of pressure there and you want to make the right choice.

First there is the faction of MAN–the humans in the game with such high tier cards as King Arthur and his Knights of the Round Table. My understanding is that Men play a little better toward Defense–Offense or Defense can be done perfectly well by any faction, but as I understand it Men have an easier time defending. I’ve also noticed a bit of a rocks-paper-scissors effect where Men have an advantage against Demons, but that may just be my experience. Ultimately this is a good faction if you identify strongly with humanity.

Next is the GOD faction–recommended in no uncertain terms by the game designers as being more beginner oriented and easier to progress through. The Gods are the divine beings, elves and spirits and the like, with such high tier cards as Odin or other mythological deities. My understanding is that the God faction is well balanced between Offense and Defense, and I’ve observed a rocks-paper-scissors tendency for Gods to win against Men. If elves and supernatural creatures generally aligned with goodness are your thing you’ll enjoy playing Gods.

Finally is the DEMON faction–the one I chose to play. Demons are definitely Offensively oriented, it’s much easier to build a strong Attack Deck with Demons than a Defense one (the latter being a constant thorn in my side). The demons aren’t just fiends from the lower planes of existence, but also comprise a significant undead presence and other more generic monsters. High tier demons include dragons like the eponymous Bahamut (who I would have placed as a God personally) and Tiamat, or even Satan himself. In my experience Demons have an advantage against Gods in the rocks-paper-scissors mechanic I’ve experienced.

Another consideration when choosing your faction is that the Treasure rewards you gain from missions vary according to your faction–and by higher level Treasure Collections you will not be able to complete the collection by questing alone. Whichever faction you choose, you will need to battle and/or receive presents from the other two in order to complete your Treasure series. Unlike in Zombie Jombie, where the factions seemed quite arbitrary, the factions have clear themes and flavors in Rage of Bahamut–and those themes do seem to translate into noticeable game-play effects.

There are two or three play modes in Rage of Bahamut; Questing, Boss Fights, and Player versus Player matches.

I spend most of my time in the game questing–advancing a pleasantly sufficient storyline, collecting Rupies, Cards and Treasures along the way. Similar to Zombie Jombie you just select a mission and if you have the Energy to advance you do so–but Rage of Bahamut actually features nice quest screens with a variety of enemies for you to tap on when advancing the quest. You select one of your cards to be you ‘Leader’, and that card is actually featured on screen during quests and provides an appropriate attack animation for defeating enemies.

The actual play is identical to Zombie Jombie, but the additional graphics make it feel more like you’re doing something and your choices as a player matter. It’s the minimum effort level for improving the app in my opinion, but at least they made it and the difference is significant.

It’s best to go into quests with enough Energy to complete them 3 times over, as you spend the requisite energy on each opponent and the reward doesn’t come until the 3rd time. Later missions you may need 4 or 5 times the required energy on occasion, but 3 is a good minimum. I’ve posted a chapter based on the Rage of Bahamut Tutorial from my perspective, and am outlining the other chapters as I complete them with some idea of possibly chronicling the whole thing in Flash Fiction.

The next mode that features after every 5 unique quests is Boss Fights, where your Leader does combat with a single powerful enemy. In this fight you can call on up to two Fellows to add their Leader cards to your forces for the fight–something I haven’t done yet because I’m fiercely isolationist, I imagine it’s not a terrible idea though. In this case the Attack strength of your Leader(s) contributes directly to the damage done to the Boss, and I had a powerful enough Leader that the first several Bosses were all one-shots for me.

I’m now on Chapter 24 and only recently started encountering Bosses where it felt like my Leader had to work to defeat them (selecting your strongest card as your Leader is very good for Boss Fights). Then your Leader’s Defense determines how many hits they can survive from the Boss, and can make up for a lack of Attack power and make it a battle of attrition if necessary. You can also use an Item called Holy Powder to heal during Boss Fights, but my impression is this would be a colossal waste of Holy Powder.

Even more so than another Item, Cure Water, Holy Powder is likely to be undervalued by new players–but is considered profoundly valuable to experienced players. My advice is only use Holy Powder for Player versus Player, or for trading to other players (I’ve found 2-3 Holy Powders a common going rate for Rare cards, don’t even bother wasting Holy Powder on anything less than Rare).

Then the final mode is Player versus Player, where your Attack Deck’s total Attack Strength is compared against your chosen opponent’s total Defense Strength (or vice versa if you get Attacked) to determine the winner. This spices up a little compared to Zombie Jombie with things like Faction Bonuses for playing cards from the faction you chose at the beginning, Skills that may or may not be used in a given fight by your cards with them to increase your side’s numbers or decrease your enemy’s, and additional bonuses that come from joining Orders (if you don’t see the bonus for your faction on the Order’s page when you are considering joining that means they don’t grant it).

Ultimately it is still a direct comparison of numbers with minimal skill involved–but at least the construction and development of your deck is in your hands and significant to the outcome. The ability to both level up and evolve cards allows you to really develop the cards you like the most–and done correctly can result in a significantly more powerful card since cards retain a percentage of their previous stats when evolving, and that percentage increases if the card being evolved is at maximum level.

There’s actually a decent amount of depth to the application, with excellent collect-ability and just enough involvement in the development of your resources that it doesn’t feel like a totally mindless waste of time–though the game experience ultimately fakes a lot of its depth and is more like the inch of water you can drown in.

One thing Rage of Bahamut does very well, which I admit to having mixed feelings on, is encouraging its players to market for it. You may have noticed that I plugged my ‘referral code’ lrq89881 at the top of the page–encouraging anyone who downloads the game to enter it at the end of the tutorial.

I don’t normally go for that sort of thing, but Rage of Bahamut rewards players for recruiting new players to the game quite generously–and gives similar recompense to the joining player. It’s an actual win-win situation, and so I buy in. Then on top of that the game offers rewards to promoting them on Twitter daily, through the application and with preset messages so it’s all very easy. The reward is nice, and the price of tweeting is fairly negligible. Though I do recommend making a dedicated Twitter account for Rage of Bahamut–no sense spamming any real Twitter followers you have with it. This can of course wait until you know you are going to be using the application to Tweet a lot.

Then there are all of the fancy in-game bonuses that make starting a game in Rage of Bahamut a really pleasant experience. You get a free card every day, and can ‘purchase’ more free cards using points you can accumulate daily, and/or by posting on Twitter, and/or by encouraging other players in the game–particularly your Fellows.

Then for starting a game you get a free Rare Card (which the card I got immediately became my Leader, and some evolutions later remains so, probably for the rest of the game). You later get more free Rare cards for beating the first Boss and reaching level 20.

The one place Rage of Bahamut falls surprisingly short is the value for money if you want to put real money into the game. It is a free game, so you never have to put any money in, but at the same time you can buy Card Packs and Items with real money that can really give you an edge in the game.

Unfortunately, similar to Arel Wars, I don’t consider the value for the money appropriate. The purchased card packs are supposed to be at least Rare, I think, but you only get one card per pack and have no idea what it’s going to be. They’ve got some a nice introductory rate of 1 pack for 100 Rage Medals (you can get that for $0.99, though the best economy comes at 1100 Rage Medals for $9.99, after that the larger packs start delivering decreasing value).

I’d happily pay $10 for 11 random Rare or better cards–I think the game is worth that and that’d be a good return for the investment given the power of the Rare cards and odds on getting enough duplicates of a card to evolve it. Unfortunately the price after that first pack jumps to 300 Rage Medals per card, then you’re looking at (including the one-time promotion) 4 Rare Cards plus some change only usable for Items for $9.99… And that’s not quite a good enough return for me to be interested. Maybe if I got to pick my cards, but not for a random draw.

Another SERIOUS limitation of this application is it is played entirely over the Internet. You have to load every single screen from the internet, and anywhere you can’t connect you can’t play. This does offend me, as I feel it partially defeats the purpose of having a game downloaded to a portable device–has been immensely inconvenient at times, and means I can pretty much only play when I’ve got a lot of data to spare or am on a Wifi connection.

Additional information can be found on the Rage of Bahamut Wiki, which I find immensely informative and interesting if a little rough around the edges and unfinished.

My final rating of Rage of Bahamut… Is going to be 4 stars out of 5. 3 stars out of 5, demotion on later reflection. It’s a free game with regular updates and absolutely gorgeous collectable artwork, and just enough in the way of graphics, story and so forth to feel like a little more than it is. Things like the internet requirement hurt it a lot, but for the price it delivers a worthwhile experience.

Because it’s a free game there’s no reason not to try it out and form your own opinion, and if you do please consider using my referal code lrq89881 to net yourself 100,000 Rupies, an Angelic Knight and kick some benefits back my way too.

The Succubus’ Harem: Prologue

Uncategorized | Posted by davidludwig
Jun 15 2012

So as a little something different (yes I found an opportunity to get online after all!) I thought maybe I’d share some really rough flash fictions that are coming to mind as I play Rage of Bahamut. No sooner had I deleted Zombie Jombie from my phone (see the My Phone Monday of this week) than I discovered Rage of Bahamut, which seems to be everything I expect Zombie Jombie wanted to be. Collectable Card game for the iPhone and Android, which is fun and addicting–and very deserving of its own more positive review one of these days.

Anyway, I’ve been so inspired playing it that I’m just naturally developing characters based on my cards blending them with the storyline from the game–so obviously I could never actually publish these with large elements not being original to me, but this seems like a good forum for a sort of ‘fan fiction’.

The story is titled “The Succubus’ Harem”








A clawed hand breaks the surface of the rain soaked field. Fresh dirt erupts in a muddy fountain as the hand’s owner emerges from the loam. The sudden disturbance and wash of tangy earth scent interrupts a pair of worgs from wrestling over the leg of an unfortunate traveler.

Mud and dirt tumble from the ribcage of the mysterious figure. Age has picked clean flesh and organs. Though yellowed, the bones seem preserved by unnatural power. Only the metal scales of an armored skirt remain of any clothing the figure may have once had, and those are corroded and falling apart.

The skeleton’s ragged blackened blade is in little better condition than its mail skirt, yet proves sufficient to lop the head from the shoulders of the first curious wolf-like creature. The second howls in fury and lunges for the skeleton’s boney throat, only to share the fate of the first worg.

Blood running from its blade, the skeleton turns its face to the roiling clouds and releases an ear splitting wail of rage. Pain. Hatred. Thirst.




If you have a smartphone (both iPhone and Android supported) then Rage of Bahamut is a free download and even if you decide it isn’t your thing you could help me a lot by playing through the tutorial and entering the code lrq89881 at the end. On the other hand if electronic collectible fantasy card games that you can kill some free time with while enjoying a lot of the best of the fantasy genre does sound good to you, that same code will start you off with an impressive 100,000 extra Rupies (as in you will not have money issues) and an Angelic Knight rare card–and still help me.

They do a good job with getting you to promote them by offering excellent incentives to do so–but for fantasy fans with smartphones I’m inclined to say it is VERY worth it. Of course, you can also potentially get the gist of my impressions of the game just by reading my flash fiction on the subject–which may be the new Friday Feature.